Star Citizen
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roadmap
07.05.2026

🛰️ PU Monthly Report – April 2026

Description: "April in the PU: Alpha 4.7 is firmly established, new Nyx delivery missions arrived via a point patch, and teams pushed the next wave of features and content — from Tactical Strike Groups and refueling/hangar services to tools, Server Meshing improvements, crafting iteration, and new weapons/assets."

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news
22.04.2026

🛠️ Jump Point: Anvil Aerospace (Deutsch)

Description: "A lore profile on Anvil Aerospace: Terra’s early success story, military dominance (including the Hornet), the complicated path to civilian variants, and a look at Anvil’s future — including a note about a potential new ship reveal in 2956."

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patch
21.04.2026

⚠️ [Evocati NDA] Star Citizen Alpha 4.8 – PTU Patch Notes

Description: "Alpha 4.8 is live on PTU for Evocati (4.8.0-PTU.11681592). Focus: stability, bugfixes, LTP between builds, and the new mission Tactical Strike Groups & QV Extraction Stations. Multiple features are present only partially and are not ready for testing."

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news
10.04.2026

🚚 Q&A: MISC Hull B (Englisch)

Description: "Q&A for the MISC Hull B: X-spindle design for full-load planetside landings, where it fits in cargo progression (up to 512 SCU per run), flight behavior with spindle retracted/extended, tractor beam & turret role split, hangar size assignment, docking port status, interior living, key advantages vs other medium haulers, and max container size."

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roadmap
10.04.2026

🗺️ Roadmap Roundup 08.04.2026

description: "CIG Roadmap Roundup for April 8, 2026: Alpha 4.7 cards for the MISC Hull B and Greycat UTV were set to Released. Alpha 4.8 preview includes Tactical Strike Groups, QV Extraction Stations, new hairstyles (7 + 1 beard), a new space combat mission ‘Defend Location,’ and an image update for the KSAR Plasma Grenade card."

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02.04.2026

🛰️ PU Monthly Report – March 2026

Description: "CIG’s March update: final polish for Alpha 4.7: Welcome to the Rock and a look ahead at upcoming content. Progress across AI, Animation, Art (Characters/Ships), Audio, Community, Core Gameplay, Creature Content, Economy, Mission/Narrative, Online Tech, R&D, Tech Art/Animation, and VFX."

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