1 2 3 4 5 6 7 8 9
12.02.2026

๐Ÿ—บ๏ธ Roadmap Roundup **February 11, 2026 โ€“ 21:00**

"CIG Roadmap Roundup for Feb 11, 2026: 4.6.0 cards moved to Released (New Resource Gathering Missions, Argo MOTH, Medical Light Armor โ€œChironโ€). 4.7 updates include Claw Salamanders faction outfits set to Tentative and new visuals for Heavy/Light Combat Armor. Progress Tracker extensions include Crafting T0, Inventory Rework, Instancing, and more."

Continue reading
12.02.2026

๐Ÿšง Q&A: Argo MOTH (English)

"CIG answers key questions about the new Argo MOTH medium salvager: where it sits between Vulture and Reclaimer, ideal crew size, salvage tools, SCU capacity, handling, crew roles, and combat viability."

Continue reading
09.02.2026

๐ŸŒŒ This Week in Star Citizen

Hello everyone, xฤ“'suelen nyahyan ๐Ÿ‘‹

Last week, we published the January 2026 Monthly Report, offering a look at how teams across the globe kicked off the year after the holiday break. From AI Features to Tech and Online Technology, development ramped back up, laying the groundwork for Alpha 4.6 and setting the tone for whatโ€™s ahead throughout 2026.

Continue reading
09.02.2026

๐Ÿš€ Star Citizen Since 4.0: The 10 Biggest Game-Changers

๐Ÿงพ Quick Overview (opening context)

4.0 = Pyro + Jump Points + first-step Server Meshing + Contested Zones

4.2 / 4.3 = dynamic weather (rain โ†’ snow) + environmental hazards (radiation)

4.4 = Nyx + Levski return

4.5 = Engineering + Fire Hazards + Vulkan/graphics improvements + (experimental) VR

Continue reading
07.02.2026

๐Ÿ›ฐ๏ธ PU Monthly Report โ€“ January 2026

CIGโ€™s global studio returned from the break firing on all cylinders, ready to tackle the wealth of content coming in Alpha 4.6 and throughout the year. Hereโ€™s how key teams started 2026 โ€” from AI Features & Tech to Online Technology.

Continue reading
1 2 3 4 5 6 7 8 9