Alpha 4.5.0 PTU Patch Notes
[Evocati NDA] Star Citizen Alpha 4.5.0 PTU 10800284 Patch Notes
pinned Discussion November 26 at 22:46
Star Citizen Alpha Patch 4.5
Alpha Patch 4.5 has been released for the Evocati and is now available for testing! The patch should now display: VERSION 4.5.0-PTU.10800284.
Target Audience: Evocati Only (Standard ETF NDA) (possibly Wave 1 Saturday or Sunday if the build passes validation)
Server Info: PTU Channel - USA Only
Start-aUEC: 15,000,000
Testing/Feedback Focus
Stability & Bug Fixes
Engineering, Ship Armor and Balancing
Vulkan Renderer and Graphics Settings Updates
Physicalized Helmets
Not yet ready for Testing and Feedback
The updates listed here are in a partially working state and may be removed from this version. At this point, we are not asking for feedback until these features are closer to completion.
Balance Pass for Snub Fighters and Interceptors
Improvements to FPS AI
Ship Light Amplification Detection
PU Loot Refresh / Collector Rebalance
Additional Hairstyles
Known Issues
Fire is currently not working in many ships. VFX are e.g. visible in C1 Spirit, Perseus and Starlancer TAC, but not in ships like Gladius, Cutlass Black, or Corsair.
Multivehicle - PU - Vehicles / Repair - Ships instantly repair to 75% with repair tool and can be repaired from the inside
Multivehicle - PU / AC - Vehicles / Engineering / Fire - Fire VFX are not visible
Multivehicle - PU - Vehicles / Engineering / VFX - Fire is detected by some clients and not by others
Multivehicle - PU - Stanton - Fire - Game Code / Vehicles / Resource Network / Dynamic Atmosphere - Fire is not extinguished in 0 atmospheres
Multivehicle - PU - Vehicles / Engineering / Components - Life support components are not visible on the Engineering 3D screen or the mobiGlas map
Multivehicle - PU - Vehicles / Network - Resource Network / Engineering - Engines cut out after dgs-mesh authority change
Multivehicle - PU - Vehicles / Engineering / Components / RN - UI / Kiosk - At the engineering kiosk, the vehicle model can be offset if the player moves around it
Multivehicle - PU - Vehicles / Components / Salvage - Can't switch to other component modules while in Salvage mode
Multivehicle - PU - Vehicles / Salvage / Art - Salvage ships don't recognize the removal area and the laser VFX is missing
Multivehicle - PU - Vehicles - Cracked doors and ramps do not reset after repair and cannot be closed
Multivehicle - PU - Stanton - Fire - Game Code / Vehicles / Resource Network - Extinguished fires may suddenly reignite and spread quickly
PU - Nyx - Sworn Enemies - Mission Content / Reputation / mobiGlas - "Vanduul Tech Smuggler" is not available after reaching required rank
PU - Mission Content / UI - Patrol mission progress stops after reaching location markers
PU - Pyro - Storm Breaker - Locations / Missions - Open safes remain open after 2-hour cooldown
Features & Gameplay Gameplay Updates Engineering Gameplay
Introduction of dedicated engineering roles on board ships, allowing players to manage energy distribution, repairs, and system efficiency in real time. The aim is for the ships to behave similarly well as in 4.4.0 - but with the added possibility to go beyond previous limits through engineering and multicrew.
This includes numerous updates for all ships and vehicles:
first implementation of ship armor
major updates to heat, energy and life support systems
new diagnostic and engineering screens
adjusted component hit points, damage resistance and heat development
revised hull health and weapon balance
updated repair tools
Since the previous tech preview, there have been many fixes and balance-/UI updates and further vehicle updates:
Disabled fire on bullet hits
Disabled overheating of power plants
More coolant from coolers
Lower critical failure point at power plants
Armor has hit points again
Fixes for ballistic cooldowns
Reduced radar heat
Ship HP now tied to critical HP
Further balancing updates will continue to be made during the PTU phases of 4.5.
Ship Fire Hazards
Fire hazards in ships and environments, including fire extinguisher mechanics. Players must extinguish fires before they spread. Fire extinguishers can be found on board, have limited use, and need to be recharged later.
Weapons and Items Physical Helmets
Introduction of physical helmets in the Persistent Universe. You can:
pick them up
turn them
inspect them closely
carry them around
attach them to your belt
or throw them across the room
When equipped, you use exactly the same helmet that you held in your hand - including a complete interior.
Core Tech Vulkan Renderer Enhancements and GPU Settings Updates
more stable and faster Vulkan renderer
many crash fixes
diagnostic improvements
Multi-threaded render submission
HDR support
NVidia DLSS Transformer support
In addition: overhaul of graphics options incl. new settings and VRAM display to better adapt to the GPU.
Bug Fixes
Star Citizen Alpha 4.5.0 currently contains about 64 bug fixes for issues from 4.4.0, 26 of which come from the Issue Council.
(All fixes remain in original structure:)
Possible Fix: PU - Area18 - Locations / Art - Adira Falls Apartments missing interiors (STARC-181455)
Possible Fix: PU - Cargo Hauling / Vehicles - MISC_HULL_C - Automatic loading freezes and does not continue (STARC-178833)
Possible Fix: PU - Stanton - Refinery Kiosk / Salvaging - Kiosk does not recognize stored Salvage vehicle (STARC-181549)
Possible Fix: PU - Nyx - Delamar - Levski - Locations - Performance - Very low FPS below 15 when traversing Levski (STARC-185212)
Possible Fix: TRACKING PU - AI - NPC AI is too accurate and ignores cover (STARC-186755)
Possible Fix: ANVL Lightning F8C - PU - Vehicles - Invulnerable areas (STARC-186615)
Possible Fix: PU - Nyx - Levski - ATC / Audio / Locations - Several ATC voice lines play simultaneously during take-off request (STARC-185085)
Possible Fix: Anvil Carrack Series - PU - Medical - Medbed screen does not come out when a player is lying down (STARC-185878)
Possible Fix: Multivehicle - PU - Vehicles / Ships VFX - Repair via Landing Services causes fire (STARC-186078)
Possible Fix: PU - Missions - Sworn Enemies - Missing AI corpse in registration room (STARC-186394)
Possible Fix: PU - Storm Breaker - Locations - AAA-Valakkar pearls do not spawn, only AA ones (STARC-179753)
Possible Fix: PU - Storm Breaker - Mission Content - Specimen Cache Doors don't open during Egg Procedure
Possible Fix: PU - Missions - Eliminate All - Missions do not complete although all AI are eliminated (STARC-179098)
Possible Fix: PU - Quantum Travel - Interdiction - Origin of the Interdiction remains after crash recovery (STARC-186183)
Possible Fix: PU - UI / Inventory - Freight Elevator - Search function ignores localized item names (STARC-181469)
Possible Fix: PU - Freight Elevator - Elevators don't take out entities but occupy space → "Elevator Overloaded" (STARC-175060)
Possible Fix: PU - Freight Elevator - Tractor Beam can't dock entities when player is too far away (BUG-340605)
Possible Fix: PU - Freight Elevator - Some stations without external Freight Elevators
Possible Fix: PU - Nyx - Sworn Enemies - Looting - Vanduul corpses can be placed in personal inventory (STARC-186151)
Possible Fix: PU - Creatures - Yormandi - Creature does not spawn after lever pull
Possible Fix: PU - Sworn Enemies - Entire mission location can load without collision
Possible Fix: PU - Missions - New Retrieval Run / Delivery - Deliver package in Freight Elevator does not complete mission
Possible Fix: PU - Law - Hacking Comms Arrays does not remove surveillance; all criminal activities give CrimeStat
Possible Fix: PU - Nyx - Jump Point Stations - Vehicles immediately set Claim Timer after spawn in Levski
Possible Fix: PU - Nyx - Mission Pack 1 - Hostile NPC ships remain stationary after spawn
Possible Fix: PU - Missions - Nyx - Vanduul do not trigger Wildlines
Possible Fix: PU - Pyro - Jump Points - Instantiated Hangar does not open on first Hail
Possible Fix: PU - Nyx - Levski - Elevator shows incorrect "next destination"
Possible Fix: KRIG L-22 Wolf - Missile Rack moves when LOD changes
Possible Fix: MISC Starlancer - Holding down thruster when landing in Low-G makes ship wobble
Author: LanyPublished 16:20 29.11.2025