🗺️ Roadmap Roundup **February 11, 2026 – 21:00**
"CIG Roadmap Roundup for Feb 11, 2026: 4.6.0 cards moved to Released (New Resource Gathering Missions, Argo MOTH, Medical Light Armor “Chiron”). 4.7 updates include Claw Salamanders faction outfits set to Tentative and new visuals for Heavy/Light Combat Armor. Progress Tracker extensions include Crafting T0, Inventory Rework, Instancing, and more."
🗺️ Roadmap Roundup
February 11, 2026 – 21:00
Hello everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
— CIG Community Team
✅ Notable Changes: February 11, 2026
Release View
🔥 4.6.0
New Resource Gathering Missions
Adding an expanded list of missions to the Resource Gathering archetype. Find, gather, and deliver raw or refined mineable ores or salvageable ship pieces for a variety of corporations. Scheduled to come in a 4.6.x patch.
Status: ✅ Set to Released.
Argo MOTH
Implementing Argo’s new medium salvager: the MOTH has the tools to earn its keep, the storage for a long job, and the weaponry to work unencumbered.
Status: ✅ Set to Released.
Medical Light Armor “Chiron”
Implementing the new Medical Light Armor “Chiron”, a reward for the new 4.6 event Clearing the Air.
Status: ✅ Set to Released.
🧪 4.7 (Preview)
Claw Salamanders Faction Outfits
Adding multiple outfit variants for the Claw Salamanders gang in Nyx:
- a complete Light Armor
- a cape
- a mask
Status: 🟡 Set to Tentative.
Heavy Combat Armor
Implementing heavy combat armor in the Persistent Universe.
Update: 🎨 This card received a new visual.
Light Combat Armor
Implementing a rework of a light combat armor in the Persistent Universe.
Update: 🎨 This card received a new visual.
📊 Progress Tracker Updates
We updated a few deliverables in the Progress Tracker. Reminder: when progress on a deliverable is marked as complete, it doesn’t necessarily mean it’s ready for release. It may still require downstream support, transition to another team, or additional steps.
Crafting T0
Implementing the ability for players to craft various items using resources from throughout the Persistent Universe.
Change: ⏩ Extended to March 27, 2026.
Inventory Rework
Implementing an improved experience with Inventory Management.
Change: ⏩ Extended to March 27, 2026.
Vehicle Command Module
Introducing the concept of vehicles taking over control from other host ships. Primarily used for ships like the Drake Caterpillar or Drake Ironclad.
Change: ⏩ Extended to May 29, 2026.
FPS Radar & Scanning
Introducing an improved signature system supporting much greater distances, signature dampening via environmental interference and larger signatures, plus improved scanning driven by the same signature system as Radar and Ping — available in ships, ground vehicles, and FPS.
Change: ⏩ Extended to May 29, 2026.
Instancing
Introducing Instancing technology, enabling more curated gameplay content that is seamlessly integrated into the sandbox.
Change: ⏩ Extended to July 31, 2026.
Ship Hangar Landing Service
Introducing the ability for larger ships to rearm, repair, and restock other ships in their hangar.
Timeline: ▶️ Started Nov 3, 2025 · Ending May 29, 2026
Author: FhexyPublished 07:49 12.02.2026