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⚠️ [Evocati NDA] Star Citizen Alpha 4.8 – PTU Patch Notes

Build: 4.8.0-PTU.11681592
Date: April 17, 2026 – 22:20
Audience: Evocati (Standard Evo NDA)
Servers: PTU Channel – US only
Long Term Persistence (LTP): Enabled (please report early LTP issues between PTU builds)


🎯 Testing / Feedback Focus

  • Stability, bug fixes, LTP between PTU releases
  • New Mission: Tactical Strike Groups & QV Extraction Stations

⛔ Not Ready for Testing/Feedback

These features and updates are partially in the build but not fully functional or not ready to be tested:

  • New Event: Return of Xenothreat
  • Refueling Missions and Refueling Improvements
  • Vehicle Command Module
  • Defend Location Missions
  • Transport System Update
  • Flight Suits – G-Force Resistance
  • Ship Hangar Service T0
  • UltiFlex Crossbow & Plasma Grenades
  • Hammerhead Gold Standard
  • New Hairstyles

🧯 Known Issues

WARNING: Levski hangar elevator doors are broken in this build — you may want to avoid the Levski hangar entirely.

  • PU / Nyx / Levski (LZ) / Social Stations / Elevator Terminals: Hangar elevator doors do not open.
  • Arena Commander (all modes): Players can’t load into any AC mode (stuck on the loading screen).

🕹️ Features & Gameplay

Gameplay

New Mission: Tactical Strike Groups

Tactical Strike Groups is a new endgame mercenary contract designed for large, organized player squads. The mission tasks players with assaulting a fortified Nyx asteroid base held by hostile forces, working through a multi-phase assault that rewards coordination across ship classes and combat roles.

The contract is accessible from Levski and scales in intensity as each phase of the station is dismantled. Rewards will be great — but expect heavy resistance throughout.


📌 Mission Overview

  • Available via Contract Manager at Levski under Verified Mercenary Contracts
  • Intended for squads of 7 or more ships across multiple sizes and classes
  • Smaller ships (no larger than a Drake Cutlass Black) are required to navigate the station’s internal superstructure trenches
  • Larger ships can participate in exterior combat and defense throughout the mission

⚙️ Key Mechanics

  • Only ballistic weapons deal damage to hardened station targets (including Power Relays)
    Energy weapons instead affect Cooling Units and Core components
  • Ships accumulate Distortion Damage when flying inside the superstructure trenches
  • Distortion increases in the core central chamber once weak points are revealed and the shutter that nests them opens up
  • Station entrance to the interior FPS section opens when the core is destroyed
  • Trench-run entrances open when all power relays are destroyed
Author: Fhexy
Published 16:31 21.04.2026